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26-05-2008, 21:00
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Spunk Bets!!!
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Join Date: May 2005
Posts: 72058
Nominated 8 Times in 5 Posts
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Gin Rummy £100 Free
Quote:
Yes, we match your deposit with the same amount again of our own cash so that you feel comfortable with us. Deposit £100, for example, and we will credit your account with a further £100 instantly.
Please note, however, that to ensure that players do not simply abuse this generous offer, we cap our deposit bonuses at £100 and also release the bonus to you a little at a time as you play games on our site. Don’t worry, though, as all of our bonus can be released and it does become real (‘withdrawable’) cash just like any winnings you make on this site. It’s that simple!
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Play Gin Rummy & Claim Your Free £100 Now
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26-05-2008, 21:03
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Spunk Bets!!!
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Join Date: May 2005
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Re: Gin Rummy £100 Free
Ive never played it before but i think i would like to (no advertiment there). Lets have a quick look at what it's about-
Quote:
The Deck
Gin is played with a standard 52-card pack of playing cards. Aces are played only as low; the ranking from low-to-high is A-2-3-4-5-6-7-8-9-10-J-Q-K.
The cards have values as follows: Face cards (K,Q,J) 10 points, Ace 1 point, Number cards are worth their value.
Dealing
The dealer to the first round is chosed randomly, dealership alternates from round to round. The dealer deals 10 cards to each player, face down, one at a time, alternately. The 21st card dealt, called the "upcard", is placed face-up in a central location known as the discard pile. The remainder of the pack is called the "stock" and is placed beside discard pile.
Object of the Game
Each player tries to form "melds" which consist of three or four cards of the same rank called "set" or "group" (such as the 2 of hearts, 2 of diamonds and 2 of spades), or "sequences" (or "runs"), which are three or more cards of consecutive rank in the same suit (such as the 2, 3, 4 of hearts). A second objective is to reduce the count of the unmatched cards in a player's hand to less than the count of his opponent and the summary value of these unmatched cards.
A card can belong to only one combination at a time - you cannot use the same card as part of both melds.
The Play
The non-dealer plays first. At each turn, a player must take either the upcard (top open card of the discard pile) or draw the top closed card of the stock and then discard one card face up on the discard pile. TIP: If your opponent's discard makes or increases a meld in your hand, pick it up.
When a player has taken the upcard (open card), he may not discard this card at the same turn and has to discard some other card. TIP: If you know or think that a card might make or increase a meld for your opponent, keep it in your hand.
On the first play of the hand, the draw is done in a special way. If the non-dealer does not wish to take the upcard, he skips and the dealer may have the first turn by taking the upcard. If the dealer also does not want the upcard, the opponent draws the top card from the stock, and play proceeds.
Knocking
The play ends when a player knocks. This can be done on any turn (including the first), immediately after drawing, provided that the value of the unmatched cards in player's hand (after he discards) does not exceed 10 points. Having knocked, he discards one card down and spreads the hand of 10 cards, arranged into melds and unmatched cards, that called "deadwood". Knocking with no unmatched cards at all is called going gin, and earns bonus 25 points.
A player who is able to knock is not forced to do it, he may choose instead to carry on playing, to try to get a better score. TIP: If you are not playing to gin, knock as soon as possible.
The opponent of the player who knocked must then spread their cards face-up, arranging them into sets where possible. If the knocker did not go gin, the opponent is also allowed to lay off any unmatched cards by using them to extend the existing sets laid down by the knocker - by adding a fourth card of the same rank to a group of three, or further consecutive cards of the same suit to either end of a sequence.
If a player goes gin, the opponent is not allowed to lay off any cards.
Note that a knocker player is not permitted to lay off any cards on the unmatched cards in the opponent's hand.
The play also ends if the stock pile is reduced to two cards, and the player who took the third last card discards without knocking. In this case the hand is cancelled, there is no score, and the same dealer deals again.
Note that a player is not permitted to lay off any cards on the unmatched cards in the opponent's hand.
Scoring and Undecutting
When a player gets gin he scores 25 points "for gin" plus the deadwood in the opponent's hand. In the other case each player counts the total value of their unmatched cards. If the knocker's count is lower, the knocker scores the difference between the two counts.
When a player knocks without gin, and the opponent's deadwood total is the same or less than the knocker's, the opponent "undercuts" and scores a bonus of 20 points, plus the difference in the counts for the two players' unmatched cards.
Next Hand
There are several methods of selecting of the next dealer:
The loser of each hand deals next. The winner of each hand deals next. Alternative dealing.
Game Score
The player who first scores 100 points or more wins the game. (Some players may prefer to play to 150, 200, or 300 points.) The winner adds to his score a 100-point game bonus. (If the opponent has not won a hand during the game, then he doubles his entire score, including the game bonus. This is called a shutout or "schneider.") Each player then adds to his score 25 points for every hand he has won, a bonus called a line or a box.
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17-06-2008, 11:57
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Join Date: Jan 2008
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Re: Gin Rummy £100 Free
Played it loads of times with my Aunt.
She was seriously good.
Kaluki though is more fun.
If you lay down cards then others can meld into them to make a set.
I thoroughly recommend it as good fun.
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